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Case Study 1
Case Study 2


Case Studies
All the game examples in the following section were commissioned by 3rd party clients. Copyright for the compiled code and associated graphics files is held by the client. However, Smilie retain full development rights over the source code and can adapt and enhance the gameplay.

Case Study #1: BskyB Premier League Promotion - Penalty Challenge

This Penalty Challenge game was the catalyst for producing our multiplayer, game launch and Chat room engines. Commissioned by a UK based company, this game was the premier traffic driver for the launch of a brand new content aggregation provider.

Users log into the Chat area, select and challenge an opponent and play through a Penalty Shoot Out with the results appended to a comprehensive League Table.

The player clicks on an area of the goal to aim, making allowances for wind and applying swerve to the ball if desired. The goalkeeper chooses an area of the goal in which to attempt to save. Players can miss, goalkeepers save, and shots go in or miss off the post or crossbar. The result of each 'turn' is displayed with a variety of written comments such as 'Superb strike!' or 'In off the bar!'. The player is updated as to the overall status of the game with a centrally placed scrolling 'ticker'. When a player must score or save to stay in the game they are told exactly that! Play continues, through 'Sudden Death' if required, until there is a winner.

All the in-game graphics were produced by Smilie. The branding was designed by a 3rd party agency on behalf of the sponsor with final revisions and implementation conducted by our own graphic artists.

Great care was taken to accurately reproduce the latest team strips and have the correct player skin and hair colours for the teams' usual penalty takers and goalkeepers. Each of the teams' kicker 'sprites' steps through 21 frames of animation, with the goalkeeper having zone specific animations to save in eight different positions.

Total Java class file download (for Chat AND the game) is 77kB. The graphics download required to complete a full game is 330kB and sound files come to 126kB. Downloads are staggered to help produce as smooth a game flow as possible.